AI Insights · Timothy · October 2021
Top 5 2D Anime Games on Android in Angola Q3 2021
Discover how the top 5 2D anime games performed on the Android platform in Angola during the third quarter of 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varied performance among the top 5 2D anime games on the Android platform in Angola. Here's a closer look at their weekly downloads, revenue, and active user trends.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a significant peak in weekly downloads, reaching 1.3K in mid-July, before gradually declining to 175 by the end of September. The game’s weekly revenue was modest, peaking at $77 in early July and fluctuating thereafter, with occasional spikes like $28 at the end of August. Weekly active users saw an initial surge from 162 in late June to a peak of 1.2K in mid-July, then gradually declined to 770 by the end of the quarter.
Gacha Life by Lunime experienced a consistent download rate, hovering around 100 downloads per week with minor fluctuations, peaking at 132 in late June. The game generated its highest weekly revenue of $51 at the end of August. Weekly active users remained relatively stable, averaging around 750-850 throughout the quarter.
Lily Diary : Dress Up Game from SeyeonSoft saw a notable increase in weekly downloads, starting from 25 in late June to a peak of 202 in late July, before stabilizing around 100-150. Weekly active users followed a similar trend, peaking at 481 in late July and ending the quarter at 436.
Gacha Club, another title from Lunime, maintained a relatively steady download rate, averaging around 100 per week. Weekly active users showed a consistent upward trend, peaking at 1.2K in mid-September before slightly declining to 1.1K by the end of the quarter.
Lastly, Chatlinx Otome Love Story Game by Webelinx Games had a modest performance with weekly downloads declining from 41 in late June to just 7 by mid-September. Weekly active users showed some fluctuations, peaking at 41 in mid-July but dropping to 22 by mid-August.
These insights reveal the dynamic nature of user engagement and monetization for 2D anime games in Angola. For more detailed analytics and data, visit Sensor Tower.